There really aren't too many games released for Game Boy that get a lot of shine these days. The first-generation Pokemon games are glaring exceptions to this, as is Link's Awakening, but for the most part, time and the nostalgia machine have moved on from the system. This is pretty understandable – even the best … Continue reading Metroid II: An Appreciation
Too Hot!
The Midwest is a simple place. It's cold in the winter (more or less), warm in the summer (again, more or less), and that's pretty much it. There are four actual seasons. Sometimes it snows, and when that happens, it does not give rise to public disorder. It's great! The South, though. Good lord. The … Continue reading Too Hot!
Introduction to Alignments, Part Four
Welcome to Part Four of my series on the alignment system! In Part One, I examined the basic structure, philosophical underpinnings, and limitations of the alignment system. In Part Two, I examined each of the three Good alignments in detail, and I did the same for the Neutral alignments in Part Three. In this installment, … Continue reading Introduction to Alignments, Part Four
Introduction to Alignments, Part Three
Welcome to Part Three of my series on the alignment system! In Part One, I examined the basic structure, philosophical underpinnings, and limitations of the alignment system. In Part Two, I examined each of the three Good alignments in detail. In this installment, I will be examining the Neutral alignments. I'll take a closer look … Continue reading Introduction to Alignments, Part Three
Money in the Bank 2019 – A Wrestling-Fueled Descent Into Intoxicated Madness
Welp, it's 5 PM Eastern time on Sunday. I have the house to myself. The pre-show starts in an hour, and, because my wife is the owner of access to HBO, I'm not watching the Game of Thrones finale until tomorrow anyway. (Spoiler alert: It almost certainly sucked). So here I am, I guess. Historically, … Continue reading Money in the Bank 2019 – A Wrestling-Fueled Descent Into Intoxicated Madness
Introduction to Alignments, Part Two
Welcome to Part Two of my series on the alignment system! In Part One, I examined the basic structure, philosophical underpinnings, and limitations of the alignment system. In this installment, I will be examining each of the three Good alignments in detail. I'll take a closer look at what makes each alignment itself, what makes … Continue reading Introduction to Alignments, Part Two
Programming Notes – 5/16/19
Real quick, I want to give all six of you, my readers, a heads up on this – Part One of my series on Alignments went up Wednesday, and at the end I said Part Two, which I said would cover all nine alignments in detail, would be up Friday. Part Two will still be … Continue reading Programming Notes – 5/16/19
Introduction to Alignments, Part One
Welcome to Part One of my series on the alignment system! In this installment, I will be reviewing the philosophical underpinnings of the alignment system. Once the theoretical framework is established, I will then move on to examining its limitations, and reviewing situations is which the alignment system is and is not a useful tool … Continue reading Introduction to Alignments, Part One
Notes on Beating Ninja Gaiden
For video game enthusiasts of a certain age, the very name Ninja Gaiden conjures a swarm of dread, frustration, and anxiety. Released for NES in 1989, Ninja Gaiden took the basic formula of Castlevania – which, it should be noted, is also legendary in its brutality – and made it faster and less forgiving. In … Continue reading Notes on Beating Ninja Gaiden
More Burning Game of Thrones Questions (I’m So Sorry)
Is Ghost a good boy? Are we positive Euron Greyjoy isn't actually Charlie from The Mighty Ducks? Why did every character make Intelligence their dump stat? In the world of Westeros, how many locations do you have to visit before unlocking fast travel? Is Sansa a Cylon? Who farted? What is going to stop us … Continue reading More Burning Game of Thrones Questions (I’m So Sorry)
